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Fragistics

Short Description

Fragistics is a Quake3 statistics program. It generates several webpages containing statistics about the games played from the games.log generated by a Quake3:Arena server.

Examples

The result of generating stats from sample logs can be viewed here.

Project page

At sourceforge: here

Characteristics

- original author: TroZ
- current maintainer: Roland Kübert
- written in C++, some sh and perl scripts
- Licences: GPL (C++ code) and Perl Artistic Licence (perl scripts)
- current project code size, incl. templates: 1.5 MB

Some history

Roland Kübert took over Fragistics in November 2009 and is currently maintaining it. Previously, Steffen Schwigon took-over the Fragistics program in April 2002, as found on http://planetquake.com/fragistics/. Fragistics generates several webpages containing statistics about the games played from the games.log generated by a Quake3:Arena server.

It seems there is no longer any maintenance of this program and the original author couldn't be reached. Because Fragistics generates quite cool statistics from Quake3 log files, Steffen decided to take this GPL project and give it a new try by uploading it to sourceforge.net.

Current state

Mar 2010: Fragistics once again builds on Linux using the simple "configure; make; make install" sequence. Previously, some changes in glibc rendered Fragistics broken.

Dez 2002: The latest sources do quite good "configure; make; make install" on linux and the program works on practically 100% of my logs.

The initial sourceforge release is based on the linux version of the last public release v1.5 of the original author TroZ in April 13, 2000. After the initial release I assembled all changes I already did to that program during the last months and published a "resurrection" edition v1.5.1 containing:

- a makefile
- supporting shell/perl scripts
- new set of html templates (design changes)

Future plans

My first aim was to bring Fragistics to build again and release the updated sources, which I did in March 2010.

Apart from that, I plan to

Plans that Steffen once had:

Licencing issues

The C++ code will stay GPL forever, of course. And this is good.

Steffen's perl scripts are licensed under the Artistic Licence because it seems the perl community does this quite often and he wanted to do his perl programming the "perl way of life".