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Fragistics

Short Description

Fragistics is a Quake3 statistics program. It generates several webpages containing statistics about the games played from the games.log generated by a Quake3:Arena server.

Examples

Here are statistics generated by Fragistics out of a single games.log file.

Project page

At sourceforge: here

Characteristics

- original author: TroZ
- current maintainer: Steffen Schwigon
- written in C++, some sh and perl scripts
- Licences: GPL (C++ code) and Perl Artistic Licence (perl scripts)
- current project code size, incl. templates: 1.5 MB

Some history

I took-over the Fragistics program in April 2002, as found on http://planetquake.com/fragistics/. Fragistics generates several webpages containing statistics about the games played from the games.log generated by a Quake3:Arena server.

It seems there is no longer any maintenance of this program and I couldn't reach the original author. Because Fragistics generates quite cool statistics from Quake3 log files I decided to take this GPL project and give it a new try by uploading it to sourceforge.net.

Current state

Dez 2002: The latest sources do quite good "configure; make; make install" on linux and the program works on practically 100% of my logs.

The initial sourceforge release is based on the linux version of the last public release v1.5 of the original author TroZ in April 13, 2000. After the initial release I assembled all changes I already did to that program during the last months and published a "resurrection" edition v1.5.1 containing:

- a makefile
- supporting shell/perl scripts
- new set of html templates (design changes)

Future plans

In reality I have no current plans with it. Some years ago I thought about these: - There are some features in log files generated by newer Quake versions/mods that I want to build into fragistics (e.g., osp stats with accuracy info)

- create Debian packages, maybe RPMs too

- whole environment for a fully automated statistcs generation process

- Maybe the statistics engine could be encapsulated and then combined with another more standard html template mechanism.

Licencing issues

The C++ code will stay GPL forever, of course. And this is good.

For my perl scripts (and only for those) I started to licence them with Artistic Licence because it seems the perl community does this quite often and I want to do my perl programming the "perl way of life".