Fragistics
Short Description
Fragistics is a Quake3 statistics program.
It generates several webpages containing statistics about the games
played from the games.log generated by a Quake3:Arena server.
Examples
Here
are statistics generated by Fragistics out of a single games.log file.
Project page
At sourceforge: here
Characteristics
- original author: TroZ
- current maintainer: Steffen Schwigon
- written in C++, some sh and perl scripts
- Licences: GPL (C++ code) and Perl Artistic Licence (perl scripts)
- current project code size, incl. templates: 1.5 MB
Some history
I took-over the Fragistics program in April 2002, as found on
http://planetquake.com/fragistics/.
Fragistics generates several webpages containing statistics about
the games played from the games.log generated by a Quake3:Arena
server.
It seems there is no longer any maintenance of this program and I
couldn't reach the original author. Because Fragistics generates
quite cool statistics from Quake3 log files I decided to take this
GPL project and give it a new try by uploading it to sourceforge.net.
Current state
Dez 2002: The latest sources do quite good "configure; make; make install"
on linux and the program works on practically 100% of my logs.
The initial sourceforge release is based on the linux version
of the last public release v1.5 of the original author TroZ in
April 13, 2000.
After the initial release I assembled all changes I already did
to that program during the last months and published a
"resurrection" edition v1.5.1 containing:
- a makefile
- supporting shell/perl scripts
- new set of html templates (design changes)
Future plans
In reality I have no current plans with it. Some years ago I thought
about these:
- There are some features in log files generated by newer Quake
versions/mods that I want to build into fragistics
(e.g., osp stats with accuracy info)
- create Debian packages, maybe RPMs too
- whole environment for a fully automated
statistcs generation process
- Maybe the statistics engine could be
encapsulated and then combined
with another more standard html template
mechanism.
Licencing issues
The C++ code will stay GPL forever, of
course. And this is good.
For my perl scripts (and only for
those) I started to licence them
with Artistic Licence because it seems
the perl community does this
quite often and I want to do my perl
programming the "perl way of
life".